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PostSubject: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:23 pm

This is for the new guys OK















The main
objective of Arathi Basin is to control as many locations as possible.
While a location is controlled, it generates resources for the
controlling faction. The first faction to gather 2,000 resources wins.

General Arathi Basin Information

  • Each team consists of 15 members.
  • Players fight for control of five different locations on the map

    • The Farm
    • Stables
    • Lumber Mill
    • Blacksmith
    • Gold Mine

    </li>

  • In order to control a location players must “capture” it by right
    clicking on the flag and standing still without being attacked until
    the flag capture progress bar completes.
  • All five locations generate the same amount of resources.
  • As each team gathers resources, its progress can be tracked on the top of the screen.
  • Resource Generation Table:



















# Locations Controlled
Resources Per Second
1
0.8
2
1
3
1.7
4
3
5
30

  • Resurrection in Arathi Basin functions as normal, but if a
    player’s insignia is taken, he or she can only be resurrected at a
    friendly graveyard by a Non-Playable Character (NPC) that casts a
    mass-resurrection every 30 seconds.

    • Hunters and Warlocks will have their current or
      most recent pet resurrected as well, even if that pet was not alive at
      the time of the player's death or if the pet has not been summoned
      since entering Arathi Basin.

    </li>
Arathi Basin Strategies
There are several different strategies that, when executed properly, provide a solid framework to win in Arathi Basin.

The “Hold 3” Strategy

  • The most common of Arathi Basin strategies.
  • Commonly used in Pick-up Groups (PuG)
  • While not the fastest means to victory, will provide a win when executed properly.

To execute this strategy, the team sends all the players from each
group to take and hold a separate location on the map. As long as
three bases are held, no attempt is made to capture more.
Advanced Tips

  • As with all battlegrounds, communication is essential for success.

  • When players at any base spot an enemy movement, they should warn the
    rest of the team of the number of enemies, and the location they are
    headed.
  • Once three locations are controlled, players do not have to stay directly on the flag.

    • It
      is often wise to move to an area between two friendly locations,
      ensuring quick reinforcements when either area is attacked.

    </li>
  • If an overpowering enemy force is headed for a location, this means a hostile base is left vulnerable.

    • Players should shift and take control of the defenseless base.

    </li>

Strengths:

  • Less communication needed than other strategies
  • Solid strategy for beginning players and/or players who do not know each other well
  • Provides a good framework for teams to build upon and modify to suit their particular play style, ability, and gear level

Weaknesses:

  • When enemies attack with a large force, it is often difficult for five players to hold the base.
  • Slow victories.

    • Battles will often last 25 minutes or more.

    </li>
  • Lots of idle time while waiting on an enemy attack.

The “Continuous Offense” Strategy

  • Often used by guilds and established PvP teams.
  • Requires a great deal of coordination to be successful and, therefore, is hard to execute correctly in a PuG.
  • When things are running smoothly, this strategy can provide extremely fast wins (often around 5 minutes).

To execute this strategy, the team leaves only one person to take
the Farm or Stables (depending on faction) while everyone else attacks
Blacksmith, Lumber Mill, and Gold Mine.


Advanced Tips

  • Communication, communication, communication! This strategy requires much more than most PuG’s can handle.

    • The use of a chat program like Ventrilo or Teamspeak is highly recommended.

    </li>
  • This strategy requires that constant pressure be kept upon the opposing team.

    • Never sit idly
    • Always be on the attack
    • Be sure to leave one player at each location to delay attacks until reinforcements arrive.

    </li>
  • Within
    the first minutes of the battle, the enemy will most likely only have a
    one-man defense at the Farm or Stables (depending on faction).

    • If no resistance is met by one of your attack teams, proceed directly to this location and throw the opposition off balance.

    </li>
  • The
    Blacksmith is the best strategic location on the map since attacks to
    any other location can be spotted pre-emptively by team members posted
    at the Blacksmith flag.

    • The largest attack force (typically 6-7 players) is sent here.
    • Remaining players are sent to the Gold Mine and Lumber Mill.
    • Often, a larger enemy force will be found at either of these two locations.

      • If the battle is sure to be a loss, players should not rush in blindly.
      • Instead, they should pull back and attack another location, where the enemy forces are sure to be weaker.

      </li>

    </li>


Strengths:

  • Potential for extremely fast wins.
  • Fast, exciting games often result from the effective execution of this strategy.
  • Keeps the enemy off balance.
  • Uncommonly used, opponents are usually not prepared.


Weaknesses:

  • This strategy is very hard to execute without a highly coordinated team.
  • Players must be able to handle losing locations from time to time.

    • One person cannot always fend off an attack, and the team must be able to quickly respond and regain possession of lost flags.

    </li>
  • One
    person defenses require highly skilled players that are able to
    successfully delay enemy attacks until reinforcements arrive.



[/td][/tr][/table]


Last edited by bardh on Mon 23 Mar 2009, 7:34 pm; edited 2 times in total
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:25 pm

General Eye of the Storm (EOTS) Information

  • Points are earned by holding towers as well as picking up the flag and bringing it to a friendly tower.
  • Each team consists of 15 players.
  • The first team to reach 2000 points wins.
  • One
    flag is located in the center of the battlefield. When this flag
    is taken to a friendly base it will award points depending on how many
    bases are controlled by your team.
  • Flag captures award 25 points for each tower controlled at the time of the capture.
  • Eye of the Storm is the only battleground that does not have a real location in the Warcraft game world.

    • The only way for players to access it is to speak with a battlemaster in a major city.

    </li>
  • The
    Mage Tower, Blood Elf Tower, Dranei Ruins, and Fel Reaver Ruins are the
    four locations over which players fight for control.
  • Unlike
    Arathi Basin, different locations in Eye of the Storm do not have a
    flag that must be clicked in order to seize control.

    • Instead, there is a progress bar that fills faster as more players from a faction stand in a tower.
    • This means it will take considerably longer for one player to capture a location than it will take ten players.

    </li>
  • Resurrection
    in the Eye of the Storm functions normally, but if a player’s insignia
    is taken, he or she can only be resurrected at a friendly graveyard by
    a Non-Playable Character (NPC) that casts a mass-resurrection every 30
    seconds.

    • Hunters and Warlocks will have their current or
      most recent pet resurrected as well, even if that pet was not alive
      when the player died, or if the pet has not been summoned since
      entering EOTS.

    </li>
  • In order to pick up a flag, players must right click on it.

    • Like Arathi Basin, there is a progress bar when the flag is first picked up.
    • If the flag is dropped by a player, the next person to right click on it will pick it up instantly.

    </li>
  • In
    order to gain control of the flag from an enemy, players must first
    kill the member of the opposing team who is currently carrying it.

    • Once the enemy is dead, the flag will drop, and a friendly player must right click on it.
    • The
      player who clicks on a dropped flag first will instantly pick up the
      flag and can begin moving towards a tower controlled by his or her
      faction.

    </li>
  • Victory Point Accumulation Table:

Nodes Captured
Points Per Second
1
0.5
2
1
3
2.5
4
5
Strategies
There are several different strategies that, when executed
properly, provide a solid framework to produce a win in the Eye of the
Storm.
The “Forget the Flag” Strategy
This is an innovative strategy that attempts to produce a win by
holding more bases than the opposing faction, rather than capturing
more flags.
To execute this strategy

  • Players split up into three groups (one larger offensive
    group, and two smaller defensive groups), attempting to capture as many
    bases as possible as quickly as possible.
  • One or two
    players are left to capture and defend either Mage Tower and Dranei
    Ruins or Blood Elf Tower and Fel Reaver Ruins (depending on faction).
  • The rest of the team will choose an enemy controlled tower and attack in full force.

    • The offense should consist of 10-13 players for maximum effectiveness

    </li>

  • With an offensive force of this size, your team should be able to
    overpower any enemy defenses, as well as capture the tower extremely
    quickly.
  • As soon as this tower is under your team’s
    control, leave one or two players on defense and attack the remaining
    tower in full force.
  • The remaining tower will likely be
    harder to capture than the first, but pressure must be maintained as
    long as possible (this prevents your opposition from being able to
    mount an offensive).

Advanced Tips

  • Communication and Planning! Before the battle beings the entire team needs to know and agree with the strategy.


    • If players are attempting to rush the flag, your team will lose its
      numbers advantage, and may not be successful in capturing additional
      towers.
    • Plan out who will be on defense at each tower
      in advance, and make sure they are willing and able to communicate
      enemy offenses should there be any.

    </li>
  • Once
    control of three or four bases has been established, it is beneficial
    to have a few players break off and start capturing flags.

    • By this point in the game, the
      majority of enemy players will be rushing to defense, or trapped in
      their spawn area; leaving the flag ripe for picking.

    </li>
  • Strength in numbers.

    • Make sure that your entire offensive is bunched up in one large group.

    • With 10 or more players all together, you will be able to destroy most
      enemy defenses while suffering almost no damage at all.

    </li>
  • Utilize Power-Ups.

    • There is a power-up spawn within each tower.
    • Grab the Power-up even if it is only the speed buff.

      • Chances are the power-up that respawns in its place will be more useful to your team.

      </li>

    </li>
  • When your team manages to capture three, and especially four bases, enemy containment is key.


    • Your defense will be spread thin so you must keep enemy players trapped
      in their last remaining base or their spawn area until the game
      finishes (it will only take a few minutes if you control all four)

    </li>
  • Some teams find it beneficial to send one player to pick up the flag right away and hold it.

    • This prevents the other team from gaining any points at all through flag caps.
    • Some players feel this is unsportsmanlike conduct.
    • Also, since there is no flag to fight over, you may end up losing your numbers advantage at the towers.
    • It is something you can try, and see if it works for your particular team set up / code of ethics

    </li>

Strengths

  • Extremely effective when the required level of communication and coordination is present
  • Very fast win potential
  • Players using this strategy generally feel it is more fun than others
  • Keeps the enemy off balance

Weaknesses

  • This strategy requires a team who is willing to listen, is
    able to communicate at high levels (a voice chat program like Ventrilo
    or Teamspeak is recommended), and restrain themselves from rushing
    blindly for the flag.
  • If the enemy team mounts a large
    offensive and runs straight for your towers, a game of “musical chairs”
    can often occur; resulting in the game taking longer to play out.
  • At least some healing is required for this strategy to play out as intended.

    • With no healers your offense may dwindle; losing the power to quickly dispatch enemy players.

    </li>


The “Capture More Flags!” Strategy
This is a more traditional strategy in which players split into two
tower groups and one flag group. The tower groups rush to the two
towers closest to your factions starting area, while the flag group
attempts to run as many flags as possible.

To execute this strategy

  • Divide the team up into three different groups of roughly equal size.

    • Two groups will head for the towers located closest to your team’s starting area.
    • The third group heads directly for the flag spawn point in an attempt to secure it as quickly as possible.

    </li>
  • Once your faction has control of the two towers, each tower group should send 1-3 players to aid the flag group.

  • The other team will be generating just as many points from holding
    towers as yours, so it is imperative that your team captures most, if
    not all, of the flags that spawn during the match.


Advanced Tips

  • Communication! While this
    strategy is much easier to execute for PuG’s, a group with a high level
    of communication will still see far better results than a group
    without.

    • Players defending towers must call out the location of enemy offenses, along with their size and composition if possible.

    • This allows your team to send just enough reinforcements to stall the
      offensive, without sacrificing numerical superiority on the flag spawn
      location.

    </li>
  • Never leave less than two players on defense at a tower.

    • One player defenses are subject to “Rambo” syndrome.


      • This means that the player sees one or two enemies on the approach,
        thinks s/he can handle them alone and does not call for
        reinforcements. Soon after, the player is killed, and still does
        not call for reinforcements because s/he is embarrassed. Now the tower
        has been compromised and likely occupied by enough enemy players to
        make its recapture quite difficult.
      • Even if
        a single player does call out an offensive, often they cannot live long
        enough to hold the tower until help arrives.

      </li>
    • Leaving two players at each tower increases the chance of defensive success greatly.

    </li>
  • If your team’s flag group finds they are unable to hold the flag spawn point, adaptation is necessary.


    • Since the flag group will consist of 10+ players (after your faction
      has established control of its two towers), if an enemy offense is
      strong enough to displace it, they will have left one (or both) of
      their towers completely defenseless.
    • When
      players from the flag group die; upon resurrecting they should move
      directly to one of said towers immediately and as a group.

    • When the tower is under control of your faction, several players from
      the opposing team will pull back to defend, at which point the flag
      spawn location can be retaken with relative ease.

    </li>
  • Use a druid / shaman / hunter as the designated flag carrier.

    • As with Warsong Gulch, players are unable to mount while carrying the flag.
    • Because of this, players with run speed buffs are highly superior flag runners.

    • Most of the time, the flag runner will encounter very few enemies while
      en route to a friendly tower, so they can generally solo run and have
      no fear of death.

    </li>

Strengths

  • Easy to use with Pickup Groups
  • Solid strategy for beginning players and/or players who are not well acquainted with one another
  • Commonly used strategy

    • Most players will follow some variant of this strategy naturally

    </li>


Weaknesses

  • Games played using this strategy usually take 20 minutes (or longer)
  • If
    an enemy team is able to mount a heavy offense on either tower
    controlled by your faction it may fall before your team can send aid.
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:27 pm

General Warsong Gulch Information

  • The first team to capture the opposition's flag three times wins the game.
  • Each team consists of ten players
  • In order to pick up a flag, players must right click on it.

    • Unlike Arathi Basin, there is no progress bar.
    • When a player clicks on the flag, he or she will pick it up instantly.

    </li>
  • In order to return a flag, players must first kill the member of the opposing team who is currently carrying it.

    • Once the enemy is dead, the flag will drop, and a friendly player must right click on it.
    • The flag will then instantaneously return to its base.

    </li>
  • Resurrection
    in Warsong Gulch functions as normal, but if a player’s insignia is
    taken, he or she can only be resurrected at a friendly graveyard by a
    Non-Playable Character (NPC) that casts a mass-resurrection every 30
    seconds.

    • Hunters and Warlocks will have their current or
      most recent pet resurrected as well, even if that pet was not alive at
      the time of the player's death or if the pet has not been summoned
      since entering Warsong Gulch.
    </li>

Warsong Gulch Keys to Success

  • Druids are the “kings of the gulch”.

    • A druid flag runner is not susceptable to any form of Polymorph, Snare, or Root.
    • Druid travel form can run at a higher rate of speed with the flag than other characters.

    • Once reaching the friendly base, Druids can switch to dire bear form,
      which is one of the hardest classes in the game to kill.
    • When forming a pvp group for Warsong Gulch, it is highly recommended that players bring at least one Druid along.

    </li>
  • Use the Power-Ups!

    • Warsong Gulch has the most easily accessible power-ups of any battleground.
    • Power-Ups are always located in the same spot on the map, and have a short respawn timer (between 30 and 60 seconds).BerserkingRestoration
    </li>

    • Speed
    </li>
  • </li>
  • </li>
  • Do not, under any circumstances, do any of the following while carrying a flag in Warsong Gulch:

    • Mount
    • Use an immunity shield (blessing of protection/divine shield)
    • Vanish
    • Feign Death

    </li>
  • All of the above actions cause the flag to drop, meaning it will likely be returned by an enemy player.

    • The only exception to this rule is vanish.

    • If used carefully, the rogue can vanish to break roots or snares, and
      then quickly pick the flag back up and continue running.

    </li>
  • Do not leave the flag carrier unprotected.


    • Whoever holds the flag becomes the most important person on the team;
      they must be kept alive at all costs until the flag is captured.

    </li>
  • Use the graveyard to your advantage.


    • If you find yourself in possession of the flag with the enemy
      approaching, make your way to the friendly graveyard. It is very close
      to your base, and you can use it to get a numbers advantage over your
      enemy.
    • Using this tactic can turn a situation from one of certain death into one where it is almost impossible to be killed.

    </li>


And BTW this guide is for starter soo who dont like dont put any comment we dont need ur's comment
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:32 pm

I will post the Arathi Basin soon hold on getting some nice problem here lol hehhe
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:34 pm

So uh...whats this for?
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:34 pm

Cheapshot wrote:
So uh...whats this for?
is bg guide and strategy
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:36 pm

And here are some AV tips

  • As always, communication is key. Do your best to make sure all members of your team are on the same page.
  • When the opposition has no players defending a graveyard, two or three players can easily take it.

    • Have one player mount up and ride past the NPC guards while the other player captures the flag.

    </li>
  • Always keep people off the graveyard flags.

    • This should be your first priority when playing defense at any location on the map.

    • Even if your team is heavily outnumbered you can stall an offensive
      just by making it impossible for the enemy to capture the graveyard
      flag.

    </li>
  • Kill as many named NPC’s as possible.

    • The more lieutenants, captains, and commanders your team kills, the less NPC’s it will have to deal with later on in the game.
    • Not only do the named NPC’s not respawn, but killing them prevents the respawn of certain unnamed NPC’s as well.

    </li>
  • While
    the basic strategy calls for a straight line of progression north or
    south through the battlefield, it is possible for small groups of
    players to ride straight to Frostwolf or Stormpike graveyards and take
    them within the first minutes of the game.

    • If the small group manages to
      capture the graveyard, it is extremely important that they call for
      reinforcements immediately to prevent the opposing faction from simply
      retaking it.
    • If your team manages to hold the graveyard
      until it is completely controlled by your faction, you will find
      yourselves winning very quickly in the vast majority of games.

    </li>
  • Tower
    and Bunker archers hit hard! Do not fight players of the opposing
    faction while in range of their team’s archers.
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:36 pm

bardh wrote:
Cheapshot wrote:
So uh...whats this for?
is bg guide and strategy
Ah ok
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:37 pm

Horde AV Basic Strategy

  1. Defend Iceblood Graveyard
    Do NOT lose Iceblood Graveyard. It is wise to leave at least 10
    players on defense here at all times. In the majority of games,
    if Iceblood falls, the Horde will lose.
  2. Capture Stonehearth Graveyard
    The offense should ignore Snowfall Graveyard and head directly to the
    Stonehearth Bunker. Your defense will be killing alliance players
    at Iceblood. These dead players have to resurrect somewhere, and
    it is much better that they do it at Snowfall (which does not matter in
    the slightest in terms of your advancement on their base) than at
    Stonehearth. If they do resurrect at the Stonehearth Graveyard,
    your team will find it much more difficult to advance.
    Once the Stonehearth Bunker is destroyed, players should continue north
    and capture the Stonehearth Graveyard. The offense should wait
    here until the graveyard is completely controlled by the Horde (This
    will take five minutes).

    The offense should continue north to the Icewing Bunker.

    Several players will often break off at this point to take the
    Stonehearth Outpost. Doing this will stop the alliance from
    receiving some periodic buffs, as well as award additional
    rep/honor. Skipping this step will not really slow your team’s
    progress, however, and some teams may elect to ignore it.
  3. Capture Stormpike Graveyard
    The team will then proceed north to take the Stormpike Graveyard.
    It is important to leave a substantial defense (usually 10 or more)
    here until it is fully controlled by the Horde.

  4. Capture Stormpike Aid Station and kill Vandaar Stormpike... aka WIN!
    It is generally best to destroy the north and south Dun Baldar bunkers
    before attempting to capture the Stormpike Aid Station. Both bunkers
    are in range of the Aid Station flag, making it very difficult to
    capture until they are destroyed. The best way to destroy the
    bunkers is to have the entire offense mount up, ride past any enemy
    players and NPC’s, and head directly for the north bunker. The bridge
    serves as a bottleneck, with enemy players and both bunkers able to
    easily attack your entire team. Fighting on it is rarely a
    success.

    Once the bunkers are down, capture the Stormpike Aid Station and begin pulling Marshals.

    In most games, the Alliance will have managed to spawn at least three
    marshals which should be killed before the general. When one
    marshal is pulled, everything inside the general’s room will
    aggro. Because of this, it is best to have a hunter pull one back
    to a tank, and then feign death to reset the rest of the NPC’s.
    Once the tank has control of the marshal, damage dealing classes should
    take it down. Note: the player tanking the marshal WILL need
    heals or s/he will die.

    When all marshals are dead, the entire offense can rush into General
    Vanndar Stormpike’s room and begin the fight. Stormpike hits the
    tank hard, but is fairly easy to kill. Vanndar Stormpike
    will not leave his room for any reason; he will simply reset and go
    back to full health instead. When engaged with him, it is of the
    utmost importance that no players from your team attempt to pull him
    outside, or your victory could be lost. Once the general is dead,
    Game Over. You Win!
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:41 pm

Alliance Basic Strategy


  1. Capture Snowfall Graveyard
    On the way south, alliance players should capture Snowfall Graveyard.
    The composition of the battlefield is such that the Horde completely
    ignore this graveyard in the majority of battles.
  2. Capture Iceblood Graveyard
    Once the capture process has begun on Snowfall, the entire Alliance
    offense should proceed directly to the Horde controlled Iceblood
    Graveyard. If your team manages to capture Iceblood, the battle
    is generally over. Horde towers are positioned poorly, and it is
    relatively easy to simply rush them over and over in “zerg” fashion
    until they fall.

    Do not leave Iceblood undefended until it becomes fully controlled by
    the Alliance and players from your team can begin to resurrect there
    (the process takes five minutes).


  3. Capture Frostwolf Graveyard
    After taking the Iceblood Graveyard, push forward into the Frostwolf
    Graveyard. In most games, this graveyard is lightly defended and easy
    to capture.
  4. Capture Frostwolf Relief Hut and Kill Drek'thar ..... aka WIN!
    Once Frostwolf is under Alliance control, the team should push directly
    to the Frostwolf Relief Hut. Players can easily mount and run
    past both Frostwolf towers, as they are positioned horribly and cannot
    even attack players fighting within the Relief Hut.

    When the Relief Hut falls, all other graveyards are unimportant.
    They may be left undefended while players move to secure the Relief
    Hut. If the Frostwolf towers have not yet been destroyed, now is
    a good time to do so.

    The next step is pulling the Warmasters. In most games, the Horde
    will have managed to spawn at least three warmasters which should be
    killed before the general. When one warmaster is pulled,
    everything inside the general’s room will aggro. Because of this,
    it is best to have a hunter pull one back to a tank, and then feign
    death to reset the rest of the NPC’s. Once the tank has control
    of the warmaster, damage dealing classes should take it down.
    Note: the player tanking the warmaster WILL need heals or s/he will
    die.

    When all warmasters are dead, the entire offense can rush into the
    General Drek’Thar’s room and begin the fight. Drek’Thar hits
    hard, and has a sweeping strikes ability that will often do heavy
    damage to melee players. Heals are needed on the main tank as
    well as the damage dealing classes. Drek’Thar will not
    leave his room for any reason, he will simply reset and go back to full
    health instead. When engaged with him, it is of the utmost
    importance that no players from your team attempt to pull him outside,
    or your victory could be lost. Once the general is dead, Game
    Over. You Win!
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeMon 23 Mar 2009, 7:43 pm

Have nice reading if u arent lazzy u will learn soo much new things from here !? afro
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 3:49 pm

this will be after realm is up
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 3:53 pm

Zugnort's PvP Guide or what was it?
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 4:08 pm

no one will ever listen to this. -_-
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 5:34 pm

Chinese Wall of Text pwns you with tha bored stick.
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 5:46 pm

IF YOUR TOO LAZY TO READ. http://www.warcraftmovies.com/stream.php?id=40161&stream=2
watch dis.
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 5:53 pm

ryonis wrote:
IF YOUR TOO LAZY TO READ. http://www.warcraftmovies.com/stream.php?id=40161&stream=2
watch dis.

I don't have 16 minutes to waste on a video for some nabs. I mean I don't see what is sooo hard about WoW, being it arena or classes or even battlegrounds. I mean I have NEVER looked at a guide for anything and I do fine. I didn't even get past 33 on retail. If you need a guide for how to play WoW then you probably shouldn't be playing it imo.


Call me mean, call me rude, but you know it is the truth.
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 5:58 pm

Frosted Angel wrote:
ryonis wrote:
IF YOUR TOO LAZY TO READ. http://www.warcraftmovies.com/stream.php?id=40161&stream=2
watch dis.

I don't have 16 minutes to waste on a video for some nabs. I mean I don't see what is sooo hard about WoW, being it arena or classes or even battlegrounds. I mean I have NEVER looked at a guide for anything and I do fine. I didn't even get past 33 on retail. If you need a guide for how to play WoW then you probably shouldn't be playing it imo.


Call me mean, call me rude, but you know it is the truth.
then dont watch it.
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 6:21 pm

ryonis wrote:
Frosted Angel wrote:
ryonis wrote:
IF YOUR TOO LAZY TO READ. http://www.warcraftmovies.com/stream.php?id=40161&stream=2
watch dis.

I don't have 16 minutes to waste on a video for some nabs. I mean I don't see what is sooo hard about WoW, being it arena or classes or even battlegrounds. I mean I have NEVER looked at a guide for anything and I do fine. I didn't even get past 33 on retail. If you need a guide for how to play WoW then you probably shouldn't be playing it imo.


Call me mean, call me rude, but you know it is the truth.
then dont watch it.

I didn't...

I THOUGHT I MADE THAT ClEAR

(I don't feel so good and I am easily irritable so don't mind me.)
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 6:25 pm

nice copypasta

also op is a fag
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 7:12 pm

wtf
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 7:55 pm

didn't read past title.
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeTue 24 Mar 2009, 10:15 pm

Heinous wrote:
nice copypasta

also op is a fag

lol... thats exactly how a /b/tard would say that
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeWed 25 Mar 2009, 7:14 pm

Heinous wrote:
nice copypasta

also op is a fag
Well u are fucking noob i didnt say i did made this .
and second i dont belive u know anything of that . That i did copy
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PostSubject: Re: Only For U Guide Go pre-tbc (bg)and tbc(bg)   Only For U Guide Go pre-tbc (bg)and tbc(bg) Icon_minitimeWed 25 Mar 2009, 7:15 pm

Frosted Angel wrote:
ryonis wrote:
IF YOUR TOO LAZY TO READ. http://www.warcraftmovies.com/stream.php?id=40161&stream=2
watch dis.

I don't have 16 minutes to waste on a video for some nabs. I mean I don't see what is sooo hard about WoW, being it arena or classes or even battlegrounds. I mean I have NEVER looked at a guide for anything and I do fine. I didn't even get past 33 on retail. If you need a guide for how to play WoW then you probably shouldn't be playing it imo.


Call me mean, call me rude, but you know it is the truth.
No offens but i dont thing u got any idea of those tactic u will not go vs noobs when u go on official server .
Try ur skills on illidan realm eu bg cyclone
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