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PostSubject: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:15 pm

---- If you were to have the talent for rogues called "Sinister Calling" (15% additional agility extra) would gemming AGILITY be better than gemming ATTACK power?

Since I have not played Wrath on retail, only on this server, and I have not played retail until I got full s2 on my rogue, I do not think my opinion would be 100% accurate, and THAT REASON EXACTLY is why I have been asking people that have played rogues on wrath.

My state of opinion at this mind is that Agility is better for surviving longer, but lower for DPS, sure your critical strike chance increases, but you only get ONE ATTACK POWER:Agility

And resiliance does decrease your critical strike chance, making Agility less viable for DPS

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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:17 pm

Attack power i would say. But thats just me.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:18 pm

Agility is the one you should stack but all the "I THINK I KNO ROGUE CLASS" Will say Stack AP. So up to you
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:20 pm

get AP
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:20 pm

What I have heard was if you want to Primarily focus on your DPS go AP

but, if you would like to Survive a little longer (which everyone knows survivability = PVP) get agility.

Although, exceptions to each, which I am trying to figure out
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:21 pm

AP.
Tho I prefer Agi for crit + AP.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:22 pm

Don't ever gem for AP. Gem for agility. You get sinister calling and kings which increases it more.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:22 pm

For
really high end equipment, some people use a formula to compare stats
on the various pieces of equipment. This is exactly what you are asking
for - how much agility = how much attack power?



So, check out these charts: http://shadowpanther.net/wow.htm



(If you don't know where to start, just try clicking the "High
level Rogue Armor Chart" and also "High Level Rogue Weapons Chart".)



The charts use a thing called "Agility Equivalence Points" (AEP). The definition from the above website:



AEP: Agility Equivalence Points. A method to convert the value of
armor attributes to compare them in terms of Agility points. Based on
the Forum Discussion initiated by Ming.
Formula: 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = 5
Defense = .33% Dodge = .2% Parry = .13% To Hit = 2 Attack Power = 4 Any
Resistance = 5 Health/5 Sec. = 50 Armor


Now, that being said, there are different uses for different stats
- I recommend using the charts as a starting point, but using your
personal preference between two pieces which seem equally rated on the
chart.



As far as your 20 AP versus 4 agi/4 stam, you made the right
choice: 20 AP is slightly superior to 4agi/4sta, especially while
leveling up, which is mainly a PvE process.



Good luck!
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:23 pm

i think gemming ap is better, as u said : resilience nerfs ur crit change+damage, making it to be a lot more useful => go for ap alltimes
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:23 pm

Crit is not as important due to resiliance right?

I would like to hear Juicy, and Fanboys reasoning why Agility would be better (I totally understand AP because it's quite basic)
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:24 pm

Ok before the wipe I had both of the same sets of gear 1 with agility and 1 with 54 ap gems. When you agility stack you lose like 500 ap. I had ap in pve gear (Meaning valorous) and agi in deadly because deadly gives much more agility then the pve gear.

Why the multiple sets of gear? It is situational. For mages and the like you use the AP gear, for warriors and the like you use the agi gear because you need the 20% extra dodge you literally get from the stack.


Last edited by waffles on Sun 14 Jun 2009, 6:30 pm; edited 1 time in total
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:25 pm

On second thought, it doesn't really matter at all. But for pve if you gem for AP you're retarded. No idea how it works for pvp.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:28 pm

Considering that Arena gear is based off of crit dmg to circumvent resilience for most classes. agil would be a better choice than ap to stack on a rogue, and also because agility constitutes to dodge as well, that would be a very useful mitigation stat for arena as well. but it also depends on what spec you're using, if you're going subtlety, i'd suggest stacking agility, but for combat and assassination, i'd go for a mix of ap and agility
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:32 pm

Right this thread is going off down the wrong track.
Firstly Mech, unlike retail, Resilience does not lower the chance an enemy can crit on you on the VCN Realms.
-Bearing that in mind, i personally, on my Rogue and Druid always Gem agility, for survivability, and crit, which is well worth the little loss in ap IMO.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:37 pm

yingyangi wrote:
For
really high end equipment, some people use a formula to compare stats
on the various pieces of equipment. This is exactly what you are asking
for - how much agility = how much attack power?



So, check out these charts: http://shadowpanther.net/wow.htm



(If you don't know where to start, just try clicking the "High
level Rogue Armor Chart" and also "High Level Rogue Weapons Chart".)



The charts use a thing called "Agility Equivalence Points" (AEP). The definition from the above website:



AEP: Agility Equivalence Points. A method to convert the value of
armor attributes to compare them in terms of Agility points. Based on
the Forum Discussion initiated by Ming.
Formula: 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = 5
Defense = .33% Dodge = .2% Parry = .13% To Hit = 2 Attack Power = 4 Any
Resistance = 5 Health/5 Sec. = 50 Armor


Now, that being said, there are different uses for different stats
- I recommend using the charts as a starting point, but using your
personal preference between two pieces which seem equally rated on the
chart.



As far as your 20 AP versus 4 agi/4 stam, you made the right
choice: 20 AP is slightly superior to 4agi/4sta, especially while
leveling up, which is mainly a PvE process.



Good luck!
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:38 pm

lol agility is way better for rogues. to all the people saying AP gems are better for rogues you need to learn that agility gives a nice crit % AND a nice AP buff, its different for every class. stack agility gems Smile
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:38 pm

I am liking how this topic is rolling. Regardless, I do believe that
AP at the moment is better on the occasion of the fact that, I do not wish to have so much Crit, And the fact that most warriors now have Unrelenting Assault making their Overpower Cooldown 1 second. More dodge = more OP procs, more OP procs = automatic crit, Automatic crit w/ 2h = dead rogue
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:41 pm

Alright now if I got this correct, I should stack agility, and get Berserking as my Enchant and then Precision or w/e (increases hit rating I think) as well?
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:41 pm

Agility gems increase your average damage by around 10-15% less than attack power gems. Whether the tradeoff is worth the defensive benefits of agility is a decision left to the individual.
AP becomes a better offensive stat once certain levels of resilience are reached. However, AGI is still a superior defensive stat, due to the +armor and +dodge.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:42 pm

true true but still if you notice the agility stacking and the attack power stacking should end up giving you the same attack power. last time i checked on VCN thats how it was for me
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:48 pm

One agility = 1 AP

max gem = 27 agility

Max AP gem = 54 am I right?

54 AP compared to 27, it ends up building to get lower AP correct?
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:52 pm

mechanized101 wrote:
Alright now if I got this correct, I should stack agility, and get Berserking as my Enchant and then Precision or w/e (increases hit rating I think) as well?
Should be rolling with berserking - weapon chain.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:53 pm

Alright, thank you meaball

I love your texas chansaw panda in your avatar btw
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:54 pm

Ap, Hemo, Fist weapons, and go.
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PostSubject: Re: One last question   One last question Icon_minitimeSun 14 Jun 2009, 6:54 pm

hellboy123 wrote:
true true but still if you notice the agility stacking and the attack power stacking should end up giving you the same attack power. last time i checked on VCN thats how it was for me

No. My main was a rogue and trust me when I went full agility and I mean full, I lost like 600 ap + at least. With a full agility stack (usually I wear 4 deadly and 1 valorous piece) but if I wear full deadly and wrists boots, belt, with agility etc etc I get around 4700 (sub specced), with full AP gear valorous etc my ap was 5500. This is on a non donor obviously. I didn't notice but I guess thats an 800 ap loss (was lookin at old screenshots.)

Again this is situational. For melee classes you need the dodge. For non-melee classes you need the increase in damage.
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